
GAME DETAILS
What is CAX?
CAX stands for Combined Arms eXercise. The term is from an actual military training scenario where infantry work with artillery, armor and air units in an elaborate, mock battle. We have taken the concept and are building as close to the real "fake" thing as possible. In this 2 day scenario, you'll fight multiple different games as part of a faction (Red or Blue) with different infantry types, armor assets, buildable fortifications etc. All of this takes place inside our shipping-container CQB facility. Read the roles and units available below and then enlist in one of the two factions to reserve your spot. All roles are capped and are first-come, first-served.
Reserve early!
CAX6 SCHEDULE
SATURDAY, MAY 14th
0800-1000 Check-in, waivers, chrono, safety brief, etc.
BIG GAMES
1030-1200 Game I - Invasion (Blue Attack)
1330-1500 Game II - Invasion (Red Counterattack)
SPICY GAMES
1630-1715 Game III - Attrition
1800-1845 Game IV - FOB Assault (Blue)
1930-2015 Game V - FOB Assault (Red)
2100-2145 Game VI - Clusterfuck *evil laughter*
SUNDAY, MAY 15th
0800-1000 Check-in, waivers, chrono, safety brief, etc.
BIG GAMES
1100-1230 Game VII - Domination
1400-1530 Game IIX - Murderhouse Death Game *continued evil laughter*
1600-1630 Final Battle
1645-1700 Awards
Thank you for your money, now go away. XOXO - Kyle
This event will NOT have a night game... but it WILL have games at night. NVGs and flashlights are not required BUT they will be useful in certain areas ;)
ROLES
When you register, you'll need to pick one of the five roles below. Unit assignments will be handled at the event.

RIFLEMAN
General purpose infantry
Capped at 28 per side

MACHINE GUNNER
Can fill 1 tank to 4,500 psi
Capped at 11 per side

MArksman
Can use First Strike Rounds
Capped at 4 per side

ENGINEER
Can build/deconstruct fortifications
Capped at 2 per side

MEDIC
Can heal players
Capped at 2 per side

FUTURE COOL SHIT
We will add more roles after we get League City off our ass about this concrete parking lot issue.
UnitS
Unit assignments are made day of the event by the commander of your faction. We suggest messaging your commander directly if you want your team to be selected for a unit assignment.

COMMAND
The ONLY unit that may use command assets like illumination, respawn cards, etc. Command assets are explained day of the event.
3 Player MAX
*NOTE: Medic and Engineer are considered Command but do not count towards the player cap

Rifle squads
There is absolutely nothing special about these units... except that they are your primary tool for taking and holding ground, (AKA winning a f***ing battle). Anyone NOT in an assigned unit will be considered in a rifle squad.
No player limit

COMMANDos
This unit can pre-deploy with an RSO once, before each game. No more BS landing in LZs. Their primary role is to recon, raid and harass behind enemy lines. They are your best chance of capturing backfield objectives. Don't just pick anyone for the job.
6 Player MAX

ARMOR
This unit is the only unit that may drive or shoot from INSIDE the armor assets. If the armor is destroyed or captured, it cannot be used for the remainder of the current game.
4 Player MAX

FUTURE COOL SHIT
As we add new roles and gameplay features, we will add new units along with them!
ARMOR ASSETS
Only players assigned to armor units may shoot from within or steer the armor.

HMMWV - BLUE BRIGADE
Flintstone-powered (bring cleats for better traction), spacious interior, wide wheel base, cargo space in back, turret gunner position in roof (not pictured here).
4 Player MAX

TOYOTA HILUX - RED REBELLION
Flintstone-powered (bring cleats for better traction), 2-seat interior, tight turning radius, cargo space in back, bed-mounted armored turret.
4 Player MAX
NEW GAME FEATURES
VERTICALITY - UPGRADED
You don't need ladders this time.

ARMOR TURRET UPGRADES
HILUX will have playable, armored, turret gunner positions for CAX 6.

FOB and COP SYSTEM
This system creates a permanent, defendable FOB (Forward Operating Bases) for both sides, and allows players to push forward to create smaller COPs (Combat Outposts) inside the city, to help defend key objectives. Eliminated players no longer have to leave the field and wait in the staging area; instead, they just go back to the FOB and continue to defend it until a respawn wave is activated.
Squad respawn system
We've eliminated the need for timed respawns. Now, when players have been eliminated and are staged in the FOB waiting to respawn, they may ONLY exit the FOB when a specific number of players have been eliminated. For instance, if the number is 6, and there are only 5 players inside the FOB, they may not enter the city until 1 more player has been eliminated. This means respawns will be offset, with fewer players per wave, and will help prevent one side from spawn trapping the other.

PENALTIES
Severe Infractions: Immediate expulsion from the facility
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Fighting
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Blatant intentional overshooting
Serious Infractions: 5 point dock
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Bonus-balling (more than 5 shots on an individual)
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Removing mask inside the field
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Not having a barrel sock on outside playing area
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Shooting over 250 fps (Roundball) 275 fps (FSR)
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Wiping paint or failing to follow the respawn rules
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Arguing with any RSO or official Player Ref call
Minor Infractions: 1 point dock
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Throwing frags or smokes over or under BUILDING walls. (Courtyard walls ARE allowed)
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Climbing over ANY walls
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Shooting under or over ANY walls
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Excessive douchebaggery (Name calling or smack talking)
General rules: Repeated violations will result in RSO forcing player to respawn
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For exploding grenades, all occupants of a fragged room are eliminated plus any that are hit with shrapnel
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Dead players may NOT walk into enemy territory unless given permission by an RSO. Players must exit the field via their factions HQ
ELIMINATIONS
A player is eliminated when:
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They have a quarter size or more of semi fresh paint on them
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They are in a room that an exploding grenade goes off in
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They are hit by shrapnel from an exploding grenade
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They are tagged by an enemy player (hand or barrel)
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They say the specific phrase, "I'm out"
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They say any phase or perform any action implying that they are out immediately after being hit with a paintball
e.g. "I'm hit", "I'm out", raising their gun or hand in the air etc.
Once eliminated, unless healed by a medic, players must proceed back to THEIR FOB. Players may continue to defend the FOB until the next respawn or choose to exit the field and wait in their Staging Area.