Assigns squad leaders
Maintains communication with units in the field
Locate, close with and destroy the enemy by fire and maneuver or to repel the enemy's assault by fire and close combat
Gathering intel for the CO
Securing buildings for the engineer to capture
Land behind enemy lines (when attacking) and perform interdiction missions (e.g. raids, sabotage, kill/capture missions)
Can be used as shock troops when defending or counter interdiction forces
Sole use of the armor asset
Can transport troops and objectives
Must defend vehicle from enemy attack
Must maintain fuel
4 man crew - inside
Turret hole on top (turret to be added CAX5)
Storage racks in back
2 man crew - inside, 2 man crew - in bed
Bed-mounted turret (to be added CAX5)
Storage racks in bed
Build, destroy, repair assets and capture buildings.
Forward Operating Base
Using the provided diagram, engineers must build the required Comms Station, Casualty Collection Point and Fortifications to construct the FOB.
Using the provided template and spray paint, engineers must tag the designated capture points of each building in order to capture the structure for points.
Road blocks are in place at key choke points on the field. Using the provided keys, engineers must lock/unlock the tank traps from the cables to build or remove the road blocks.
Destroyed vehicles can be repaired by an engineer touching it for 30 seconds.
Revive and care for combat casualties.
Using the provided diagram and aid kit, medics must treat, in place, any found casualty dummy on the battlefield before moving them back to the aid station.
Medics can revive any downed player by removing one of their revive bracelets and writing down their player ID. Bracelets must be collected at the FOBs Casualty Collection Point for scoring.
Scout, assault and defend objectives
Not a damn thing, but who cares? Pew Pew Pew!!!
Suppress the enemy and maintain fire superiority so friendly units can maneuver.
Can fill 1 designated air tank to 4,500 psi inside the shop, allowing them to stay on the field longer between resupplies.
Provide accurate, long-range fire to slow enemy movement or to eliminate HVT.
Can use First Strike Rounds
Maintain control of fireteams; coordinate between squad and command.
If they have comms with command, attacking Squad Leaders can call in fire missions on specific target buildings.