
The name's Bond, James Bond...
Spies have three basic categories of espionage missions that they may pursue during CAX, at their leisure. Essentially a Spy can do whatever they need to do to help their side win, but here are some examples.
Espionage mission examples:
-
Sabotage
-
Quietly changing the flags at Flag Control Points
-
Hiding or destroying essential assets or devices
-
Accomplishing objectives
-
Anything not expressly forbidden
-
-
Assassination
-
While very risky, spies can eliminate players on their own team
-
Commander Assassination see details at bottom of page
-
-
Intelligence
-
Spread false intelligence
-
Enemy movement, concentration, code words, etc.
-
Anti-espionage (identifying enemy spies)
-
Becoming a Spy:
-
Potential spies must first agree to the following:
-
To leave their cell phone in the front office during CAX
-
To not use any phone or electronic messenger apps to communicate during CAX
-
Spy Punishment - If identified OFFICIALLY by the enemy Commander, the Spy agrees to voluntarily face a 10-man-firing-squad from a distance of 20 feet, 1 ball per shooter, at the end of CAX
-
-
Once agreed to the above, the Commander must officially appoint the player as his Spy
-
Appointments should ONLY be made to Kyle Buckmaster, the field owner and should be made SECRETLY
Identifying a Spy:
-
Each Commander gets 1 OFFICIAL, free accusation per CAX
-
If the Commander can correctly identify the Spy on the first attempt:
-
The Spy will be immediately team-switched
-
Spy Punishment (seen above) will occur at the end of CAX
-
-
Each additional accusation will incur a 1 point penalty to the Commander's team
-
If the Spy is identified UNofficially (after the 1st attempt) by the Commander, the Spy will be immediately team-switched but face no other punishment
.png)
Commander Assassination:
Spies get 1 batch of 10 specially colored paintballs from the front office and use these balls to score bonus points by assassinating the enemy commander with them.
Each successful assassination is worth 1 point!