The name's Bond, James Bond...

Spies have three basic categories of espionage missions that they may pursue during CAX, at their leisure. Essentially a Spy can do whatever they need to do to help their side win, but here are some examples.


Espionage mission examples:

  • Sabotage

    • Quietly changing the flags at Flag Control Points

    • Hiding or destroying essential assets or devices

    • Accomplishing objectives

    • Anything not expressly forbidden

  • Assassination

    • While very risky, spies can eliminate players on their own team

    • Commander Assassination see details at bottom of page

  • Intelligence

    • Spread false intelligence

    • Enemy movement, concentration, code words, etc.

    • Anti-espionage (identifying enemy spies)


Becoming a Spy:

  • Potential spies must first agree to the following:

    • To leave their cell phone in the front office during CAX

    • To not use any phone or electronic messenger apps to communicate during CAX

    • Spy Punishment - If identified OFFICIALLY by the enemy Commander, the Spy agrees to voluntarily face a 10-man-firing-squad from a distance of 20 feet, 1 ball per shooter, at the end of CAX

  • Once agreed to the above, the Commander must officially appoint the player as his Spy

  • Appointments should ONLY be made to Kyle Buckmaster, the field owner and should be made SECRETLY


Identifying a Spy:

  • Each Commander gets 1 OFFICIAL, free accusation per CAX

  • If the Commander can correctly identify the Spy on the first attempt:

    • The Spy will be immediately team-switched

    • Spy Punishment (seen above) will occur at the end of CAX

  • Each additional accusation will incur a 1 point penalty to the Commander's team

  • If the Spy is identified UNofficially (after the 1st attempt) by the Commander, the Spy will be immediately team-switched but face no other punishment

Commander Assassination:

Spies get 1 batch of 10 specially colored paintballs from the front office and use these balls to score bonus points by assassinating the enemy commander with them.

Each successful assassination is worth 1 point!




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