CAX 4 COMMANDERS

ATTACKERS     WINS: 1     LOSSES: 1

ATTACKERS

THE BLUE BRIGADE

OPEN

TEAM LOGO

COMMANDER

OPEN

DEFENDERS     WINS: 1     LOSSES: 1

COMMANDER

TEAM LOGO

OPEN

THE RED REBELLION

DEFENDERS

OPEN

PATCH NOTES

List of all changes to CAX pricing, gameplay and the field

Beach Landing

Extra texas barriers and parapets along the beach and WAY more hard cover for the defenders, especially around the start gate.

Also, the Defender respawn has been moved SLIGHTLY closer to the Beach.

No More Paint Checks!

Yelling "paint check" over and over because you "know you hit that guy" just ruins the game tempo. If you call a paint check and the player is clean, YOU are out. Refs can see everything from the decks now, so it's not necessary anyway.

Fortify Structures

Fortify buildings with sliding shut windows and doors. Making the structure more secure allows players to slow the game tempo and hold onto structures longer, making attacking the buildings much harder.

SNIPERS!

Snipers may climb into any ref deck with a ref and fire from the available loop hole. This is a limited ability. Sniper passes must be purchased in the shop. Snipers may NOT use a hopper. See Roles and Support for details.

Ref Decks

These decks allow our refs to see EVERYTHING in the downtown field, including inside and behind each building. Located on Killhouse, Red, Violet and Blue buildings.

Siege Moved to Night

We've moved Killhouse Siege to night time just after the night game. Now it will be Night Game, Killhouse Siege and then Compound Raid. I suggest you invest in a flashlight.

2/3 Field Openings Closed

We've closed 2 of 3 field entrances on either side, forcing players to clear the entire Beach and Compound in order to enter the Downtown field.

STAY UP TO DATE WITH GLORY PAINTBALL

  • Facebook - Black Circle
  • Twitter - Black Circle
  • Instagram - Black Circle
  • YouTube - Black Circle