
DETAILS
Read through the phases to learn how the game is played
HOW TO WIN
Winning CAX is pretty simple, the Attackers must accrue a minimum of 50% of available points to claim victory;
Failure to do so will grant victory to the defenders.
PHASES
PHASE 1: EARLY CHECK-IN/CAMPING
Friday: 1800-2100 (3 hrs) Shop Open
Players intending to camp through the event may arrive Friday evening to get setup and check-in early.
See Camping and Parking page HERE for details.
PHASE 2: OPEN PLAY
Saturday: 1000-1800 (8 hrs)
It is recommended to jump into Open Play and learn the field before the event starts.
PHASE 3: EVENT CHECK-IN
Saturday: 1800-Dark
Check-in, get chrono-ed, setup camp and strategize over the terrain model & maps that are available in the shop.
PHASE 4: NIGHT GAME BRIEFING
Saturday Night: After Dark (30 mins)
Mandatory safety brief for players wishing to play in the night game, explanation of objectives, loot, etc.
PHASE 5: NIGHT GAME
Saturday Night: Immediately Following Safety Brief (1 hr)
Night CTF game with the un-illuminated middle field filled with sweet, delicious LOOOOOOOOT!

Primary Objective:
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Capture and return the enemy orange cones
Secondary Objective:
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Gather as much loot as possible
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Red glow sticks mark important loot
ATTACKER Respawns :
-
Attackers spawn from their HQ
DEFENDER Respawns:
-
Defenders spawn from their HQ
Respawns: 5-minute waves
PHASE 6: BREAK/SIEGE BRIEFING
Saturday Night: After Night Game (30 mins)
PHASE 7: KILLHOUSE SIEGE
Saturday: Saturday Night: Following the Briefing (30 mins)
An element of Rebels have taken hostages inside the Killhouse and must be punished for their insolence!

ATTACKER Primary Objective:
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Take the Killhouse from the Defenders (raise the flag) and hold it until the end of the game.
ATTACKER Secondary Objective:
-
Don't kill the hostages!
ATTACKER Respawns :
-
Attackers spawn from their HQ
DEFENDER Respawns:
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Defenders start inside the Killhouse and may not exit until eliminated
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Once killed, Defenders will report back to their HQ to respawn
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There are NO Defender respawns for the first 10 minutes, so make a strong defense
Respawns: 5-minute waves
PHASE 8: BREAK/COMPOUND RAID BRIEFING
Saturday Night: After Night Game (30 mins)
PHASE 9: COMPOUND RAID
Saturday Night: Following the Briefing (30 mins)
Intel has uncovered the location of a High Value Target holed up inside the Compound. Orders are to raid the facility and capture him.

ATTACKER Primary Objective:
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Capture and retrieve the HVT
ATTACKER Secondary Objective:
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Destroy the enemy fuel depot
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Retrieve the enemy map
ATTACKER Respawns :
-
Attackers spawn from their HQ
DEFENDER Respawns:
-
Defenders spawn from their HQ
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Defender SF may use Tactical Insertion to enter the field outside of the compound, (limited to 2 players per insertion, limited insertions)
Respawns: 5-minute waves
PHASE 10: DOWNTIME
Rest and recover, walk the field, BS, whatever you like.
We suggest that you shut up and go to sleep; Sunday is going to be rough. *evil laughter*
For Camping/Parking details, click HERE
PHASE 11: REVEILLE & LATE CHECK-IN
Sunday: 0800-0930 (1.5 hrs)
Shop will open at 0800 for late check-in, sales and chrono-ing. Teams will be re-balanced Sunday morning with late arrivals.
PHASE 12: BEACH LANDING BRIEFING
Sunday: 0930-1000 (30 mins)
PHASE 13: BEACH LANDING
Sunday: 1000-1030 (30 mins)
The invasion is a go! Brass has ordered the full-scale amphibious invasion of Omaha Beach.
ATTACKER Primary Objective:
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Raise the flag on Omaha and hold it until the end of the game
ATTACKER Secondary Objective:
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Evacuate the casualties off the beach and back to the landing craft
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Destroy the 2 MG nests covering the beach
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Defend the Tank and clear its path as it makes its way up the beach
ATTACKER Respawns :
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Attackers spawn from either entrance of their HQ
DEFENDER Respawns:
-
Defenders spawn from their HQ
Respawns: 5-minute waves
PHASE 14: CITY ASSAULT BRIEFING
Sunday: 1030-1100 (30 mins)
PHASE 15: CITY ASSAULT
Sunday: 1100-1400 (3 hrs)
With Omaha Beach secured, orders are to begin the assault on Downtown. Expect stiff resistance and vicious close-quarters battle.

ATTACKER Primary Objective:
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Raise and hold as many flag capture points as possible until the end of the game
ATTACKER Secondary Objectives: (Order and location of missions are unknown until mission drop)
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Sabotage: Attackers must destroy the Defender comms station
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HVT: Attackers must find and kill the Defender High Value Target
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Interdiction: Attackers must stop Defenders from resupplying a forward position
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Assassination: Attackers must find and eliminate the Defender assassination target
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Raid: Attackers must find and steal the Defenders radio codes
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Rescue: Attackers must find and rescue the POW
ATTACKER Respawns :
-
Attackers spawn from their HQ
DEFENDER Respawns:
-
Defenders spawn from their HQ
Respawns: 5-minute waves
Mission Drops: Every 30 mins at HQ
PHASE 16: COUNTER-ATTACK BRIEFING
Sunday: 1400-1430 (30 mins)
PHASE 17: DEFENDER COUNTER-ATTACK (AKA FINAL BATTLE)
Sunday: 1430-1500 (30 mins)
Attention comrades! Our imperial oppressors are tired and low on resources; Now is the time to counter-attack! No quarter! No surrender!
NOTE: Attackers can only LOSE points in this phase.

DEFENDER Primary Objective:
-
Switch as many flag capture points as possible before the end of the game. Once switched, the point is dead.
DEFENDER Secondary Objectives:
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Suicide bomb the enemy base on Omaha Beach and drive those imperial dogs back into the sea!
ATTACKER Respawns :
-
Attackers spawn from their HQ
DEFENDER Respawns:
-
Defenders spawn from their HQ
Respawns: Unlimited open respawns
PHASE 18: END OF EVENT, SCORING & CHECK-OUT
Sunday: 1500
Thank you for choosing Glory Paintball for all of your violent, paint-slinging needs. We hope you had a great time. Pack up and head home or stick around for awards and post-game bullsh**ing.