HOW TO WIN

 

Winning CAX is pretty simple, the Attackers must accrue a minimum of 50% of available points to claim victory;

Failure to do so will grant victory to the defenders.

PHASES

 

PHASE 1: EARLY CHECK-IN/CAMPING

Friday: 1800-2100 (3 hrs) Shop Open

Players intending to camp through the event may arrive Friday evening to get setup and check-in early.

See Camping and Parking page HERE for details.

PHASE 2: OPEN PLAY

Saturday: 1000-1800 (8 hrs)

It is recommended to jump into Open Play and learn the field before the event starts.

PHASE 3: EVENT CHECK-IN

Saturday: 1800-Dark

Check-in, get chrono-ed, setup camp and strategize over the terrain model & maps that are available in the shop.

PHASE 4: NIGHT GAME BRIEFING

Saturday Night: After Dark (30 mins)

Mandatory safety brief for players wishing to play in the night game, explanation of objectives, loot, etc.

PHASE 5: NIGHT GAME

Saturday Night: Immediately Following Safety Brief (1 hr)

Night CTF game with the un-illuminated middle field filled with sweet, delicious LOOOOOOOOT!

Primary Objective:

  1. Capture and return the enemy orange cones

Secondary Objective:

  1. Gather as much loot as possible

  2. Red glow sticks mark important loot

ATTACKER Respawns :

  • Attackers spawn from their HQ

DEFENDER Respawns:

  • Defenders spawn from their HQ

Respawns: 5-minute waves

PHASE 6: BREAK/SIEGE BRIEFING

Saturday Night: After Night Game (30 mins)

PHASE 7: KILLHOUSE SIEGE

Saturday: Saturday Night: Following the Briefing (30 mins)

An element of Rebels have taken hostages inside the Killhouse and must be punished for their insolence! 

ATTACKER Primary Objective:

  1. Take the Killhouse from the Defenders (raise the flag) and hold it until the end of the game.

ATTACKER Secondary Objective:

  1. Don't kill the hostages!

ATTACKER Respawns :

  • Attackers spawn from their HQ

DEFENDER Respawns:

  • Defenders start inside the Killhouse and may not exit until eliminated

  • Once killed, Defenders will report back to their HQ to respawn

  • There are NO Defender respawns for the first 10 minutes, so make a strong defense

Respawns: 5-minute waves

PHASE 8: BREAK/COMPOUND RAID BRIEFING

Saturday Night: After Night Game (30 mins)

PHASE 9: COMPOUND RAID

Saturday Night: Following the Briefing (30 mins)

Intel has uncovered the location of a High Value Target holed up inside the Compound. Orders are to raid the facility and capture him.

ATTACKER Primary Objective:

  1. Capture and retrieve the HVT

ATTACKER Secondary Objective:

  1. Destroy the enemy fuel depot

  2. Retrieve the enemy map

ATTACKER Respawns :

  • Attackers spawn from their HQ

DEFENDER Respawns:

  • Defenders spawn from their HQ

  • Defender SF may use Tactical Insertion to enter the field outside of the compound, (limited to 2 players per insertion, limited insertions)

Respawns: 5-minute waves

PHASE 10: DOWNTIME

Rest and recover, walk the field, BS, whatever you like. 

We suggest that you shut up and go to sleep; Sunday is going to be rough. *evil laughter*

 

For Camping/Parking details, click HERE

PHASE 11: REVEILLE & LATE CHECK-IN

Sunday: 0800-0930 (1.5 hrs)

Shop will open at 0800 for late check-in, sales and chrono-ing. Teams will be re-balanced Sunday morning with late arrivals.

PHASE 12: BEACH LANDING BRIEFING

Sunday: 0930-1000 (30 mins)

PHASE 13: BEACH LANDING

Sunday: 1000-1030 (30 mins)

The invasion is a go! Brass has ordered the full-scale amphibious invasion of Omaha Beach.

ATTACKER Primary Objective:

  1. Raise the flag on Omaha and hold it until the end of the game

ATTACKER Secondary Objective:

  1. Evacuate the casualties off the beach and back to the landing craft

  2. Destroy the 2 MG nests covering the beach

  3. Defend the Tank and clear its path as it makes its way up the beach 

ATTACKER Respawns :

  • Attackers spawn from either entrance of their HQ

DEFENDER Respawns:

  • Defenders spawn from their HQ

Respawns: 5-minute waves

PHASE 14: CITY ASSAULT BRIEFING

Sunday: 1030-1100 (30 mins)

PHASE 15: CITY ASSAULT

Sunday: 1100-1400 (3 hrs)

With Omaha Beach secured, orders are to begin the assault on Downtown. Expect stiff resistance and vicious close-quarters battle.

ATTACKER Primary Objective:

  1. Raise and hold as many flag capture points as possible until the end of the game

ATTACKER Secondary Objectives: (Order and location of missions are unknown until mission drop)

  1. Sabotage: Attackers must destroy the Defender comms station

  2. HVT: Attackers must find and kill the Defender High Value Target

  3. Interdiction: Attackers must stop Defenders from resupplying a forward position

  4. Assassination: Attackers must find and eliminate the Defender assassination target

  5. Raid: Attackers must find and steal the Defenders radio codes

  6. Rescue: Attackers must find and rescue the POW

ATTACKER Respawns :

  • Attackers spawn from their HQ

DEFENDER Respawns:

  • Defenders spawn from their HQ

Respawns: 5-minute waves

Mission Drops: Every 30 mins at HQ

PHASE 16: COUNTER-ATTACK BRIEFING

Sunday: 1400-1430 (30 mins)

PHASE 17:  DEFENDER  COUNTER-ATTACK (AKA FINAL BATTLE)

Sunday: 1430-1500 (30 mins)

Attention comrades! Our imperial oppressors are tired and low on resources; Now is the time to counter-attack! No quarter! No surrender!

NOTE: Attackers can only LOSE points in this phase.

DEFENDER Primary Objective:

  1. Switch as many flag capture points as possible before the end of the game. Once switched, the point is dead.

DEFENDER Secondary Objectives:

  1. Suicide bomb the enemy base on Omaha Beach and drive those imperial dogs back into the sea!

ATTACKER Respawns :

  • Attackers spawn from their HQ

DEFENDER Respawns:

  • Defenders spawn from their HQ

Respawns: Unlimited open respawns

PHASE 18: END OF EVENT, SCORING & CHECK-OUT

Sunday: 1500

Thank you for choosing Glory Paintball for all of your violent, paint-slinging needs. We hope you had a great time. Pack up and head home or stick around for awards and post-game bullsh**ing.

Next CAX DATE:

2/22/2020

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